Tuesday, 22 March 2011

Games for Windows logo

Click for full size
At the top of certain games the Games for Windows logo is visible, so as with the Pegi logo I designed a Games for Windows logo to go at the top of my game box art.

The actual blue windows logo I did not design, as I would not be able to recreate that in photoshop, so instead I resigned the rest of it such as the yellow/orange bar at the bottom, the text and the writing. If you click here you can see what the original looks like (https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk1TyPgvSWgmMihae51oX1HbeArafTDmMowXcOTKkUBbCAZVlr7L-V7g8oUCi2QhSyfESVf-_pGrpKRE7PXu9vpSmacAFpDdsbrl0pcnbJvq08xbFqZDFF0k9kELLrQIfvdT5x4odAWs4m/s1600/9nm78ik68+ik46.jpg) so you can see how different my one is.

I have also included proof of the production in photoshop and the layers I used.

Tuesday, 15 March 2011

Bloody background, so real

Click to enlarge
Using Photoshop Elements I used the brush tool and selected the wet media brushes to create an effect that looked like blood to enhance the cover, and of course give it a more 'zombie' feel. I applied this to Quark and I believe it looks quite pretty!

Tuesday, 8 March 2011

Video game classification

On video game boxes boxes feature the PEGI logo on it, so I decided to re-create the logo in photoshop so I could use it on my box art.


This is the logo I ended up with after working in photoshop for an hour, it is based off of a different logo and features different fonts, but I tried to get as close as I could to the original. 

Draft 1



This is my first draft, in it you can see that it has all of the features that a professionally produced box cover would have such as developer logos, system requirements and more. Over time I will continue developing it to reflect more professional standards.

Tuesday, 25 January 2011

Killing Floor Review - Draft 1


When playing Killing Floor, its difficult not to compare this directly to Left 4 Dead, they both feature the same basic objectives, zombie archetypes, modern day setting, but there are several small differences that make both games play in a vastly different way. Whilst Left 4 Dead is one of the most polished zombie shooters on the market, Killing Floor feels like it was jury rigged, pieced together from different bits and pieces, but it has an indie charm that Left 4 Dead just doesn’t have.
The aim of the game is very simple, you and 5 chums try to survive wave after wave of zombies coming at you as they get progressively grow higher in number. Deadlier variations come at you in the later stages, making sure that the odds are always stacked against you, even as you gain access to weaponry such as the AA12 shotgun, dealing 18 shotgun rounds of fully automatic death in a matter of seconds.
Of course you can’t expect these weapons to be easy to get access to, so a lot of time is spent saving up your ‘dosh’, making part of the challenge surviving as long as possible with basic weapons so that you can reap the rewards in later rounds.
As the word dosh suggests, this game is unbelievably British which can be absolutely hilarious and irritating at the same time. After hearing someone shout “LOADSA MONEY!” across the map for the 10th time in 15 minutes you’ll find yourself wanting to kill your team mates more than the blood thirsty zombies coming at you.  
Not much can be said for the selection of music either due to the generic selection of repetitive metal tracks that blasts in your ears constantly, giving the impression that the target audience Tripwire Interactive intends to attract younger players.
Unfortunately this fact rears its head early on, as childish team-mates attempt to lock you inside rooms by welding them shut, leaving you to be ripped apart by the zombie hoard lurking behind you. That type of behaviour is preferable to the abuse you’ll receive in chat if you don’t play the game exactly the way your ‘buddies’ want you to, but luckily the ignore function comes in handy at these points.
In terms of story, well, there isn’t really one. All the game suggests is that some experiment went wrong which lead to zombies breaking loose and killing most of the population of the United Kingdom and it’s your job to clear the mess up. Yet this story never pops up when you’re actually playing the game, so you could easily be forgiven for not knowing what is actually going on.
When it comes to gunplay Killing Floor is actually one of the most rewarding games around as each weapon feels incredibly powerful, even the starting pistol that has just enough recoil and stopping power to make it feel as though you’re wielding a small cannon. The slow motion feature takes this to a whole new level, as during particular kills it activates allowing you to headshot several zombies in rapid succession with enough time to watch their corpses fly into the wall at high speed. Beautiful.
Overall, Killing Floor is one of the most entertaining zombie survival games around and the charm of the game easily outweighs the negative aspects of it, making it an essential purchase for fans of the zombie genre.